

I poured out twelve hundred words yesterday about how I have to pack up and move a bunch of crap across a couple regions because the updates coming next month are going to change how the world works in null sec.
SAGA OF RYZOM WAYBACK MACHINE TRIBAL PLUS
Plus you can’t just shoot people without consequence.Īnd here, at the twelve year mark, long after most viable MMOs seem to have plateaued and hit a formula that keeps its core happy and subscribed… regular content heavy expansions, with more levels, more dungeons, more raids, more shiny things… CCP is proposing radical changes to the way things work in my part of space. Being in high sec with all those damn neutrals makes a null vet very nervous. I have seen long time, hardcore null sec vets get nervous flying into empire space. Sometimes these different aspects of the game can be hilarious. For example, he goes on about warp core stabilizers all the time and those aren’t even a thing in my world, while my fear of warp disruption bubbles doesn’t play into his low sec view of the game. But his game is bizarro world different than mine. Rixx Javix and I both theoretically fly in harms way in potentially hostile space expecting to get shot at on the far side of every gate. There is a myriad of different paths and you can mix and match or alter any of them to fit your mood.Īnd the paths can be very different. What to do in EVE Online is a pretty open question. Then I came back and found something else. Then I got bored with that and left again. I left… and then like so many EVE players, I came back and did something different. The game didn’t stick for more than a few months. But I persisted… for a while.ĮVE as I found it… I meant to upload the one with the UI on… And then my first post-tutorial mission was “Worlds Collide!” Not really viable in an Ibis. Witness me foundering in the long gone tutorial of the day. That talk got me to actually try the game, which looked like this when I started in August 2006. (And Ryan ended up working for CCP at one point, so we just keep closing the loop here.) Brent (who I just saw in EVE Online on Monday night, so he lives still and might even be MMO-ing as well) mentioned EVE Online and its unique nature, problems, and challenges frequently, as did Ryan and Gary from the Massively Online Gamer podcast. I was still committed to EQII, the game having not hit its low point for me yet.ĮVE Online did not come up again in my world until more than a year later, when I started listening to the VirginWorlds podcast. He said something about spaceships, but I never followed up on it. That was the first time I had heard the game mentioned. But one old TorilMUD player, whose name escapes me now, said he was off to a game called EVE Online. People who left… and who bothered to leave a forwarding address… were mostly headed either off to World of Warcraft or back to EverQuest. I first heard about EVE Online back when the first bloom of EverQuest II had faded and we faced the first great exodus from our guild. The iconic Rifter hasn’t changed much, the UI though… CCP itself views almost the first nine years of the game as the preliminaries to what they are trying to do now. The details have changed, but the look and feel remains.Īnd then there is EVE Online, which still feels like it is finding its way to something, still bringing the game forward to what it should be, still making mistakes and then fixing them… though the fixing part is relatively new.

Even with all they have done the game still feels mostly like it did back in 2005 when I first started playing. Yeah, when you bring in a BILLION dollars of revenue annually, you tend to be shy about making radical changes to game play.
SAGA OF RYZOM WAYBACK MACHINE TRIBAL FREE
Meanwhile, the big ten year anniversary plan for World of Warcraft, the undisputed leader of the MMO free world (or something), was to try to recapture 2007 by returning to Draenor. EverQuest, which turned 16 back in March, is still a viable money maker for Daybreak, but it really feels old when you play. I’ve since been cured of that delusion.Īnd even many of those that have avoided completely falling off of the mainstream of MMOs for more than a decade feel their age. I remember a time when the idea of closing down an MMO seemed strange. By the time a decade rolls by for a lot of games in the MMO genre they have often been superseded by a sequel ( Guild Wars), have become niche interests for a nostalgic few ( Ultima Online, Dark Age of Camelot), have been put into maintenance-only mode ( Asheron’s Call), have become a small fan supported project to tinker with ( Meridian 59, Saga of Ryzom), or have been just shut down outright (do I need a list?). EVE Online turns twelve years old today, which is a ripe old age for an MMO.
